Remember that RCT3ĭoesn't really know what your object is and it certainly can't decide to That really doesn't need to be seen that far away. Whole thing off in the distance, or draw it at all if it's a tiny object The other, there really is no need for the computer to try to draw the If I'm over at one side of the park and I have a high detail model on YouĬan set how far away a particular version of your scenery is displayed. LODs also have assignable Draw Distances. Pretty complex 3D models, but other players' computers may not, soĭifferent LODs become very helpful for making happy My computer's graphics card can handle some LODs are simply a way of using multiple models forīoth different graphics settings and Draw Distances LODs actually do and how to plan your model. This document applies to the RCT3 Importerįirst I'd like to explain a little about what This tutorial will show you various advanced techniques using the RCT3 Extensive discussion of texture styles 14. Creating and using animated textures 12.1. Creating and using recolorable textures 12. Working with Levels of Detail (LODs) 9.1. Creating stalls and special attractions 9. ![]() Creating billboards and scrolling signs 7.1. Objects that conform to the terrain 1.5.1.
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